@inproceedings{10.1145/3563657.3595988,
title = {FabriCar: Enriching the User Experience of In-Car Media Interactions with Ubiquitous Vehicle Interiors using E-textile Sensors},
author = {Pouya M Khorsandi and Lee Jones and Vandad Davoodnia and Timothy J Lampen and Aliya Conrad and Ali Etemad and Sara Nabil},
url = {https://doi-org.proxy.queensu.ca/10.1145/3563657.3595988
https://labs.cs.queensu.ca/istudio/wp-content/uploads/sites/12/2023/06/dis23a-sub8279-cam-i15-1.pdf
https://youtu.be/LPbPBgvgHTQ},
doi = {10.1145/3563657.3595988},
isbn = {9781450398930},
year = {2023},
date = {2023-01-01},
urldate = {2023-01-01},
booktitle = {Proceedings of the 2023 ACM Designing Interactive Systems Conference},
pages = {1438–1456},
publisher = {Association for Computing Machinery},
address = {Pittsburgh, PA, USA},
series = {DIS '23},
abstract = {This work explores e-textiles in the design space of Human-Vehicle Interaction (HVI) and compares distraction levels between e-textile and screen-based interactions during driving tasks. We developed three prototypes (in the steering wheel, headrest cover, and seat-belt pad) to support tactile interactions (tap, press, and swipe) with car interior elements for non-driving applications (such as media control). Our designs used digital embroidery to achieve aesthetic design qualities and wireless connection. In a deployment study with 16 participants, we collected quantitative and qualitative data through video recording, field observations, and user interviews. The study repeated all scenarios using screen-based interaction for comparison. Our findings present insights into fabric-based sensors including fewer collisions and a 302.7% decrease in eye distraction. These findings suggest new design opportunities, such as retrofitting existing vehicles, designing ideation toolkits for diverse users, devising an e-textile Fitts’ Law for reachability, and expanding vehicle interaction research within the HCI community.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}